Madder Hag, The - Issue Two

By: Cipher Bureau

Type: Softcover

Product Line: Role Playing Games (Cipher Bureau)

In-Stock, Ready to Ship


Product Info

Title
Madder Hag, The - Issue Two
Publisher
Pages
35
Dimensions
6x8.5x.25"
NKG Part #
2148445836
Type

Description

WELCOME, GOOD TRAVELERS — Fearless Border-Landers & Bringers of the Raven’s Horde — to our sanguine sanctuary, this picaro palace we call: The MADDER HAG. This zine is designed for use with the basic, expert, (& advanced) editions of the original fantasy adventure game, and is therefore compatible with the vast treasure store of old-school rules such as Old School Essentials, Labyrinth Lord, original A/D&D, and the like.

In This Issue

Town-building resources for plotting out the ‘Cities of Thieves’ or other settlements in your ‘old school’ games.

  • Settlement building: Everything the Referee needs for creating & running dynamic gameable villages, towns, & cities (& roads)
  • Guilds & factions: Including procedures for downtime actions, emergent play, & dynamic campaign events
  • Expanded adventuring equipment: Including transport & trained animals, pricing for trade goods, & more
  • Black markets for magic items: With miscellaneous goods found therein (plus magic item production costs, pricing for rare magic components, & merchants of strange goods)
  • +1 weapon options: Including tactical options for fighters
  • Blackpowder firearms: Including procedures for powder keg storage, explosives, & countermeasures
  • Heraldry & fashion: For costuming & identifying your kingdoms, factions, knights, & various NPCs, etc.
Elegantly packaged in a well-designed 35 pages.

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