Invisible Sun Collection #2 - The Black Cube + 4 Extra Books!

By: Monte Cook Games

Type: Collection

Product Line: Invisible Sun (Monte Cook Games)

In-Stock, Ready to Ship


Product Info

Title
Invisible Sun Collection #2 - The Black Cube + 4 Extra Books!
Publisher
Publish Year
2018
Dimensions
12x12x18"
NKG Part #
2148303425
Type

Description

Do you think you live in the real world?

You don’t. This world you see around you is Shadow—a world illuminated only by the Grey Sun. You think it is your home, but that’s because you have forgotten your true self. Awaken, and return to the Actuality and Satyrine, the city under the Indigo Sun. You are a vislae, a wielder of fabulous powers and capabilities, a shaper of reality itself. You sought shelter in Shadow to escape the war, but the war is now over and your home has called you back.

Invisible Sun is a roleplaying game of surreal fantasy. The player characters are vislae—wielders of magical power—recently returned to their true home: the Actuality, a world that seems like a surreal dream to those of us toiling aimlessly in the boring, grey realm you and I falsely believe is the real world. These characters face incredible challenges, visit breathtaking places, and discover secrets so astonishing that the only ones who can cope with them are those who understand the truth that powers the universe: Magic.

Conventional RPG game play, with everyone gathering for a few hours every week or two, is what makes RPGs a great experience. It’s also one of the greatest obstacles to a successful campaign, for our modern life rarely makes it convenient. Conventional play is the centerpiece of Invisible Sun, but the game also accommodates the realities of our lifestyles, rewards engagement with the game away from the table, and is deliberately made for differing player styles.

Play doesn’t have to stop when the session is over. Players can keep the game going—individually or in groups—by creating side-scenes that describe high level actions that their character want to take. They can also create flashback side-scenes that reveal actions their characters have already taken. This also means that even if they can’t make it to the regular session, they can still move their character’s story forward. A side-scene might cover what Shanna’s character does while she’s absent from the regular session.

Players can even play if the GM isn’t available. A side-scene could involve the entire group taking an action that they discuss in person and then communicate later to the GM. The GM resolves the action(s) by giving them a turn of a Sooth Card and then responding to the players’ actions and intentions. The free Invisible Sun app, for iOS, Android, and web, facilitates these modes of play.

While Invisible Sun is aimed primarily at those of us who love deep, complex characters, there are options for when your cousin shows up from out of town and wants to join in for a session. And whether you’re an out-loud extrovert who’s happy to tell the world about your character, or a quieter player who keeps your character development mostly to yourself, the game is deliberately designed to let you get the most out of it.

The Invisible Sun roleplaying game is an unprecedented physical production, filled with massive amounts of content for a unique roleplaying experience. The black cube contains (and this is not an exhaustive list):

  • Four hardcover books totaling over 600 pages of game and setting content. (The Gate, The Way, The Path, The Key)
  • Roughly 1000 cards. That’s the equivalent of about 200 pages of book content, and for the most part the cards do not duplicate text in the books.
  • The Sooth Deck, a beautiful tarot-like deck that’s instrumental to game play.
  • The Path of Suns game board, used with the Sooth Deck.
  • The Testament of Suns, a resin-cast figure that displays the currently ascendant Sooth Card.
  • A wide variety of tokens for tracking game info.
  • A set of custom Invisible Sun dice.
  • Two cloth maps.
  • A GM’s notebook.
  • Character tomes (similar in function to character sheets in other RPGs) for all four orders, plus apostates.
  • A character grimoire pad.
  • Five pregenerated characters.
  • Loads of in-setting handouts and props.
  • A gorgeous art book.
Also Include

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