Thirteen Parsecs - Beyond the Solar Frontier

By: Elf Lair Games

Type: Hardcover

Product Line: Thirteen Parsecs

In-Stock, Ready to Ship

MSRP old price: $45.00


Product Info

Title
Thirteen Parsecs - Beyond the Solar Frontier
Publisher
Product Line
Author
Jason Vey
Pages
288
Dimensions
7.5x9.5x.25"
NKG Part #
2148301077
MFG. Part #
ELG2007
Type

Description

What Lies Beyond the Solar Frontier?

Thirteen Parsecs: Beyond the Solar Frontier is the latest tabletop role playing game project from Elf Lair Games, producers of Night Shift: Veterans of the Supernatural Wars and Wasted Lands: The Dreaming Age. It forms the third of our trilogy of core games - we've given you modern and fantasy, and now we bring sci-fi to the forefront with the same rules, completely customizable and ready for you to build exactly the type of science fiction gaming you want. As always, it's your game your way when it's Powered by O.G.R.E.S.!

Thirteen Parsecs (or 13P) is a hardcover book, roughly 288 pages, 7.25" x 9.25", and black and white. Within you will find all the rules you need to run any sort of science fiction campaign from gritty cyberpunk to outer space war dramas to science fantasy in the grand planetary romance tradition, to hard sci-fi, isolationist starfaring horror, and beyond! Whether your jam is Asimov, Lucas, Roddenberry, Larson, Bradbury, Clarke, Dick, Gibson, Heinlein, or any other, 13P will do the job!

It uses the O.G.R.E.S. rules, the same as our other flagship titles, so it will seamlessly integrate with either of our games. Inside the pages of Thirteen Parsecs you will find:

  • New and re-skinned character archetypes ready to take on the stars or hack into any computer system. These include the Augmented, Blaster, Bounty Hunter, Diplomat, Merc, Mystic Knight, Psychic, and Slicer.
  • Unique starship creation and combat rules that focus on the systems of your vessel (engines, offensive, defensive, maneuverability, sensors, AI, etc.) and cover everything from tiny shuttles to full space stations and beyond, plus combat from fighter-craft dogfights to crewed vessels where everyone gets a chance to use their unique talents to shine!
  • Rules for alien species including the Android/Robot, Canis, Decti, Felis, Grey, Jalex, Remoni, Saurian, and guidelines for creating your own original species.
  • Cultural backgrounds to give your characters a history and differentiate them from others, including the Archaeologist, Colonist, Corporate or Underworld, Craft, Desert, Jacked, Mining, Scholar, Space Runner, Transhumanist, and others!
  • Fate Points to give your players some extra agency - escape hits, make saves, and even engage in minor scene edits!
  • Career Training to supplement your die rolls
  • Complete skills system to customize character abilities
  • A gear chapter outlining various weaponry, equipment, and ships of different types of sci-fi
  • Psionic and mystical powers
  • Rules for creating custom equipment, psionics, and powers
  • Heroic Touchstones, an option for those who want to build campaigns around heroes with true destinies
  • Several mini-settings detailing what lies within and beyond the 13-parsec Solar Frontier.
  • A complete GM chapter discussing various sub-genres of sci-fi and how to use them in game
  • A custom planetary creation system
  • Custom time machine design
  • and more!

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