Carrier Battle Group Solitaire (Deluxe Edition)

By: Decision Games

Type: Boxed Game

Product Line: Modern Games (Decision Games)

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MSRP old price: $80.00


Product Info

Title
Carrier Battle Group Solitaire (Deluxe Edition)
Publisher
Category
Sub-category
Author
Joseph Miranda
Publish Year
2025
Dimensions
9x12x2"
NKG Part #
2148297760
MFG. Part #
DCG1047
Type
Age Range
12 Years and Up
# Players
1 Players
Game Length
90 - 180 Minutes

Description

You are in command of a US Navy carrier task force in the North Atlantic, operating against the Soviet fleet during the 1980s at the height of the Cold War. As the commander of a carrier task force, you must complete various objectives in the North Sea, facing Soviet naval and air opposition. As the Cold War goes hot, you may be called upon to secure the Denmark Strait, support a special operations force in the Arctic, attack a Soviet naval base in Murmansk, escort reinforcements to NATO’s northern flank in Norway, conduct a joint amphibious landing behind Warsaw Pact lines in the Baltic, provide air support over the Central Front in West Germany, even hunt for a rogue Soviet nuclear ballistic-missile submarine.

Carrier Battle Group deluxe edition is a solitaire game where the player contests against the game system, fulfilling scenario objectives, randomly generated by a Mission Orders chit pull. You must manage your US Navy Nimitz-class carrier, its air group, and your escorts, while encountering Soviet warships, aircraft, and missiles controlled by the game system. As the Carrier Group Commander, seeing the situation from the bridge of an aircraft carrier, you will be confronted with unexpected opportunities and challenges, represented by random Incident chits.

Carrier operations are shown in considerable detail, while other US Navy and opposing Soviet actions are more abstracted. An Alert Level, representing how much the Soviet Navy’s command is concentrating its resources against your task force, increases the possibility of running into enemy forces. Once contact is made with enemy forces, the game’s Tactical Routine is used to resolve combat. A scenario ends when you reach your Objective. Scenarios can be played individually or linked together to form a Campaign Game. Optional Rules allow for multiple players, having them each control various aspects of the US Navy force.

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