End of Everything, The (5E)

By: Frog God Games

Type: Hardcover

Product Line: D&D 5e Adventures, Sourcebooks & Supplements (Frog God Games)

In-Stock, Ready to Ship

MSRP old price: $55.00


Product Info

Title
End of Everything, The (5E)
Publisher
Sub-category
Author
Alex Kammer, Alan Patrick
Publish Year
2023
Pages
216
Dimensions
8.75x11.25x1"
NKG Part #
2148207690
Type

Description

Epic 5e Adventure to Save the World

Crops are failing, the undead rise, an ancient evil stirs in the north, and even magic seems tainted — why is everything failing?
Is there a group of adventurers that has the grit, bravery, and tenacity to stop The End of Everything?
Sure ... massive, sprawling, and dangerous D&D campaigns are cool, but what about one imbued with the cosmic horror of the Cthulhu mythos?! If you dare, dive into the pages of this enormous campaign adventure: The End of Everything!

Epic Adventure, Full Campaign

The End of Everything is a campaign and setting book that takes characters from 1st through 12th level. The book features entirely new material and information regarding the fascinating Haunted Steppes region of The Lost Lands, including revised and more detailed regional maps; several new town and village maps and accompanying setting lore; many new and expanded monsters; the Gnoll, a new playable race; the Geomancer, a new arcane tradition; four new setting-specific character backgrounds; new magic items; new and simple mass combat rules (why would anyone need that? ????); and, of course, Corruption Value, a new game mechanic described below.

Investigative cosmic horror in D&D? So you thought that was impossible, eh? Well, read on!

The adventure picks up in the rough and tumble port town of Port Mandei. Port Mandei passes for the commercial hub of the stark and desolate Haunted Steppes, a far northern region of the Lost Lands known for its calamitous past.

Whatever brings the adventurers to this remote location, odd things start happening shortly after they start exploring Port Mandei. These weird events start discreetly enough – maybe a glass suddenly slides off of a shelf to shatter on the floor, or a distant dolorous bell of an unknown source will ring for a minute and then suddenly stop.

As the characters move through the adventure with the early prospects of some interesting employment taking them into the heart of the Steppes, it becomes increasingly apparent that something very wrong is happening. The crops are starting to wilt and die. The dead are increasingly unquiet and are rising from their graves. The seasons themselves seem to be reversing. There even seems to be some sort of taint or obstruction to magic itself. What could be causing all these devastating changes?

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