Get Me the Juice

By: High Dive Games

Type: Module

Product Line: Role Playing Games (High Dive Games)

Last Stocked on 6/22/2024

Product Info

Title
Get Me the Juice
Publisher
Author
Tim Sattley
Publish Year
2021
Pages
36
Dimensions
8.5x11x.25"
NKG Part #
2148049611
Type

Description

Power is everything in this jungle world, and your tribe is in desperate need of more. The power source for your tribe's "Box of Cold" is dying. Failure of this artifact of the ancients could cause the needless deaths of many of your friends and family members. It is up to you and your team of seekers to find a replacement power source; something vaguely known as a G-Pod (Gamma Pod).

This is the 1st level module from a new "Recharge Run" series of MCC compatible modules (higher level, situationally linked modules are currently in the works). These modules are based around a fictional, pre-disaster company Power Cell Storage, Inc., with locations scattered throughout Terra AD, and near-planetary orbit. This module introduces low level characters to artifacts with personal assistant AI personalities, potential hard radiation exposure (radburn), 26 unique encounters/traps/puzzles & AI role playing opportunities. It also includes 8 repopulation encounters, allowing a party to return to the location and further explore the 11 separate location/adventure hooks that help tie this module into any judge's home campaign.

This module also introduces the "Tribal Taxation System" linking your party of seekers in a symbiotic relationship with their home tribe (a more detailed version of this campaign enhancement is slated to be released in Jim Wampler's "Scientific Barbarian #5").

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