Preformed Settings Vol. 1

By: Shieldice Studio

Type: Softcover

Product Line: Realm Fables (Shieldice Studio)

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Product Info

Title
Preformed Settings Vol. 1
Publisher
Author
Jay Merritt
Pages
54
Dimensions
8.25x11.5x.25"
NKG Part #
2148040882
Type

Description

'Realm Fables: Preformed Settings' is a 56 page book that contains two fully formed settings, ready to be dropped into your current campaign or used to begin a new one. 'Salt & Rime' and 'Shadow & Ash' are system neutral micro-settings.

  • Adventure Hooks
  • Narrative Concepts
  • NPCs
  • Locations / Maps
  • Encounters
  • Spells
  • Flora & Fauna
  • Setting Details & Lore
  • Factions
SALT & RIME:

A location of icy seas, whalers, ghosts and pirates to be placed into your campaign or game world. Perhaps the party will join Captain Thyra and the crew of the Quiet Baroness, to aid them in their search to uncover the cure of the Frost-Torn sickness? Or, maybe, they will take the ship for themselves by force and sail alone between the icy isles. They could find shelter with the Human Whalers in the old Whaler’s Station, or avoid the humans and pirates altogether and seek to befriend the strange People of the Pass to gain access to their ancient knowledge of magical language, songs and sturdy canoes.

SHADOW & ASH:

A Witch Hex Crawl system neutral setting for your campaigns. The Boundless Coven experiment with dark rituals here, while the Starlit and Umbra Covens attempt to keep balance. Druids wander the wilds. The Aos Sí, Highfolk, walk the heath in their spirit forms and sit beside ancient burial mounds that scatter the land. The Fomóiri, Lowfolk, haunt the dark nights beneath the stars, preying on lost travellers. Those born beneath certain star signs on cloudless nights are gifted with the Glint, witch powers of different origins. Perhaps the party will seek out the Umbra Coven and aid them in their plight against the Boundless Witches of the Whispering Fen, and in return gain knowledge of shadow magic. Alternatively, they may avoid the Covens and their war altogether, and traverse the deep wilds of the Quarter Lands and uncover old secrets in the Mountains of Wraith’s Range. This Hex Crawl can be used as a place of over-world travel, an entire campaign setting, or even a floating, magical plane riddled with Glint magic of the Witch Covens, all to be learned and added to your players’ characters’ spell books.

Can be connected to your current campaign world, or used to begin a new one!

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