Last Stocked on 3/9/2025

Product Info

Title
Deep Dark, The
Publisher
Author
S. John Bateman
Publish Year
2018
Pages
62
Dimensions
6x9x.25"
NKG Part #
2147959778
Type

Description

An eldritch beast rises out of the dark wretched waters in front of the ancient elvish gate. Great tentacles slither out from underneath it; reaching out for you as it snaps its angry maw. What do you do?

The Deep Dark is a minimalist tabletop role-playing game about dungeon delving. It uses modern game design to accomplish an ‘old school’ feel. The Deep Dark has been said to be PBtA meets OSR. The PBtA mostly GM facing with Principles for the GM, and skills like 'moves'. OSR then player facing a strong focus on player ability in fictional positioning and advantage.

The Deep Dark conforms to many of the common assumptions of modern dungeon delving role playing games. You can expect to see attributes, classes, levels, xp, treasure and monsters.

Some aspects that stand out as less common:

1d6 + modifier resolution. When rolling for a test roll 1d6 and add positive modifiers for attributes, alignment statement, lineage descriptor, and tools! Add negative modifiers for light. If your result is 6+ you succeed and get your intent!
5 character classes: Cartographer, Quartermaster, Master-at-Arms, Theologist and Arcanist.
Instead of Hit Points, this game uses Health Descriptors to indicate character health. These descriptors are struck through as characters take damage.
Some things unique to the Deep Dark
Alignment Statements

Player written Alignment statements determine the philosophy of the character. These alignment statements are used to position the characters in the fiction.

25 Class Skills

Each class as a unique skill list, and each skill provides your character with a special ability or advantage.

The Arcanist's Experimenting skill may be used to turn monstrous abilities into known spells!

Detailed Light and Exploration Rules

Light is super important in the Deep Dark, and modifies every roll made with the dice!

Detailed GM Section

Not only does the GM section have principles for the GM to run the game, but provides rules for complicating the characters' lives, generating and stocking dungeons, and rules for treasure!

Town Mechanisms

Returning to town to restock and sell loot is almost as important as delving into the deep in the first place. Town is fully mechanized with detailed locations, each with its own purpose and advantage for character use. That is if you can afford it!

and more!

The Helpful Squire

*Try asking the Helpful Squire to talk like your favourite character. Remember you're chatting with an AI assistant. Verify the responses and don't share personal data. Acceptable Use Policy

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