Magic Items #1 (2nd Printing)

By: Steve Jackson Games

Type: Softcover

Product Line: GURPS (1st-3rd Edition) - Technology & Equipment

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Product Info

Title
Magic Items #1 (2nd Printing)
Genre
Author
Chris McCubbin
Publish Year
1999
Pages
128
Dimensions
8.5x11x.4"
NKG Part #
2147796617
MFG. Part #
SJG6038-2ND
Type

Description

In the Chest You Find . . . Enchanted swords . . . marvelous rings . . . animated armor . . . wands and staffs of devastating power. There's something for everyone - swords and weapons, wizardly tools, thieves' supplies, clothing, jewelry, healing tools, necromantic items and curses, tricks and traps, and more!

GURPS Magic Items has hundreds of original and imaginative enchanted items for use in any campaign. From exotic trinkets and amusements to mighty artifacts of arcane wizardry, they're all here! Also included are: Discovering Magical Items - advice to GMs on getting magical treasure into the players hands . . . and out of them!

The Magic Trade - a guide to the economics of enchantment in a medieval fantasy world, including profiles of the typical enchanter, enchanter's patron, and magical merchant. The Complete Powerstone - everything you ever wanted to know about the enchantment and economics of powerstones, including tables for quick generation of the powerful gems. . . . and handy reference tables to speed play. Filled with anecdotes and inspiration, GURPS Magic Items is an invaluable resource for any Game Master.

Marvelous magic items await you! What are you waiting for? Grab your adventuring companions and go find them! GURPS Basic Set and GURPS Magic are required to use this book in a GURPS campaign. GURPS Fantasy and GURPS Fantasy Folk are referred to, but not needed. The wealth of ideas in Magic Items can be used in any fantasy roleplaying game.

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