Psionics (2nd Printing)

By: Steve Jackson Games

Type: Softcover

Product Line: GURPS (1st-3rd Edition) - Rules Supplements

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MSRP old price: $9.95


Product Info

Title
Psionics (2nd Printing)
Author
David Pulver
Publish Year
1991
Pages
128
Dimensions
8.5x11x.35"
NKG Part #
2147625601
MFG. Part #
SJG6040-P2
Type

Description

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

GURPS Psionics is the ultimate sourcebook for psi powers. It includes a complete world background - and the GM can use it as a resource for campaigns in any background.

In GURPS Psionics you'll find:

Unified Rules -- the psi systems from GURPS Basic Set and GURPS Supers combined into a complete, official whole.
New Abilities -- including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
New Rules -- featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
Psionic Technology -- two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives!
Campaign Advice -- on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
Complete Campaign Background -- in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .

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