All Thing Zombie - I, Zombie

By: Two Hour Wargames

Type: Softcover

Product Line: Fantasy, Horror & Science Fiction Miniature Rules (Two Hour Wargames)

In-Stock, Ready to Ship


Product Info

Title
All Thing Zombie - I, Zombie
Publisher
Sub-category
Author
Ed Teixeira
Publish Year
2010
Pages
124
Dimensions
8.5x11x.5"
NKG Part #
2147439184
MFG. Part #
THW1038
Type

Description

The Four Horsemen Have Arrived

I, Zombie is the last book in the All Things Zombie Trilogy.

In the previous two books, ATZ and Haven, we gave you the "how" of the game. How do you get started? How do you shoot? How do vehicles work? Everything you need to know about how to play the game is in those two books.

In I, Zombie, we focus on the 5 "W's" that will immerse you into the Zombie world. Now that you know the how it's time to take ATZ from a repetitive wargame to a full immersion game. We do this by giving you the 5 "W's". Who?

  • What?
  • Where?
  • When?
  • Why?
I, Zombie provides you with:

  • A completely populated area to game in centered around the Post-Apocalyptic town of Lake Havasu City, AZ.
  • Smart Zombies
  • Ragers
  • BA Worms ..."I tremor just thinking about them!"
  • Psionics
  • Rules for using interiors of buildings.
  • A complete economic system that allows you to grow your gang of survivors.
  • The best AI in tabletop gaming that allows you to play the game solo or cooperatively with everyone on the same side.
I, Zombie brings the story to life and it changes how you view All Things Zombie.

IT'S NOT A ZOMBIE GAME ANYMORE. IT'S A POST-APOCALYPTIC SURVIVAL GAME WITH ZOMBIES.

I, Zombie is a supplement. You must have ATZ – Better Dead Than Zed to play.

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