#25 "Council of Thieves #1 - The Bastards of Erebus"

By: Paizo Publishing

Type: Softcover

Product Line: Pathfinder Roleplaying Game (1st Edition) - Adventure Path #001 - #030

In-Stock, Ready to Ship


Product Info

Title
#25 "Council of Thieves #1 - The Bastards of Erebus"
Publisher
Sub-category
Author
Sean Reynolds
Publish Year
2009
Pages
96
Dimensions
8.5x11x.25"
NKG Part #
2147412512
MFG. Part #
PZO9025
Type

Description

The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?

This volume of Pathfinder Adventure Path launches the Council of Thieves Adventure Path, and includes:

  • "The Bastards of Erebus," a Pathfinder RPG adventure for 1st-level characters, by Sean K Reynolds
  • A gazetteer of Westcrown, the shadow-haunted City of Twilight, by Steven Schend
  • An investigation into the lives of tieflings, along with hundreds of fiendish variations, by Amber Scott
  • A deadly mystery of nobility and intrigue for Pathfinder Varian Jeggare and his tiefling bodyguard Radovan in a new Journal, by Dave Gross
  • Six terrifying new monsters by Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider
The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This is it: the first chance to get involved in a Pathfinder campaign using the newest Pathfinder RPG rules innovations! Don't get left behind in the next great step forward for tabletop roleplaying games!

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

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