Savage Tide Player's Guide

By: Paizo Publishing

Type: Softcover

Product Line: Dungeon Magazine #101 - #150

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Product Info

Title
Savage Tide Player's Guide
Publisher
Sub-category
Publish Year
2006
Pages
16
Dimensions
8.5x11x.15"
NKG Part #
2147391741
MFG. Part #
PZOST0
Type

Description

The savage tide rises!

The first savage tide has already touched the mortal world, yet none who live today recall this terrible time of red ruin. It swept over an ancient city, transforming beggar and noble, merchant and thief, resident and visitor, one and all into feral, ravenous fiends. What took the ancients hundreds of years to build came crumbling down in a matter of days. When the final ripples of the tide faded, only ruins remained.

Now, after a thousand years, the hidden architect of the Savage Tide gazes upon new targets. This time, the doom will not be limited to one hapless city. This time, all of civilization is perched on the shore, blissfully ignorant of what the tide is about to bring in.

The Savage Tide Adventure Path is a complete campaign featured over the course of a year in Dungeon, running from issue #139 to issue #150, that will take your PCs from their lowly beginnings at 1st level to the lofty heights of 20th, and possibly beyond. It all begins in the exotic port city of Sasserine, detailed in this booklet.

The Savage Tide Player's Guide includes:

a full-color map of Sasserine
14 pages breaking down the city's seven districts, offering details on each
a key to all shops, taverns, inns, shrines and other places of note
important NPCs for each section
"District Feats," which work a little like Regional Feats; they're feats you take if your character is from Sasserine, and are tailored to be useful at various points throughout the Savage Tide Adventure Path
tips for generating characters for the campaign
notes on how the city watch behaves in each district
rules for purchasing exotic animals like shocker lizards and dire bats
notes on the black market, the arena and a few other points of interest in Sasserine
a brief history of the city
notes on six affiliations PCs might want to join during the campaign

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