Sea Wars Fleet Action - Naval Wargames Rules in the Age of Steel, 1890-1945

By: A&A Game Engineering

Type: Softcover

Product Line: Historical Miniature Rules (A&A Game Engineering)

Last Stocked on 6/2/2009

Product Info

Title
Sea Wars Fleet Action - Naval Wargames Rules in the Age of Steel, 1890-1945
Author
Andrew Finch, Alan Butler
Pages
60
Dimensions
8.5x11x.25"
NKG Part #
2147391188
MFG. Part #
AA-090
Type

Description

The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship’s ability to fight effectively. The ground scale of 1 cm to 500 yards (4 cm to the nautical mile) and time scale of 1 turn to 15 minutes enable realistic movement and gun ranges, combined with the problems of locating and identifying the enemy.

The system incorporates national skill ratings for commanders and crew, effects of weather and night, radar, hidden movement and spotting, carrier and air operations.

recommended scale 1/2400 to 1/6000
complexity: 7/10
level of detail: 3/10
avg game length 1 to 3 hours
dice required: D10, D6

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