Lace Wars Series #5 - Turkenkrieg - The Russo-Austro-Turkish War of 1735-39, Balkan Theater (1st Edition)

By: Red Sash Games

Type: Boxed Game

Product Line: War Games (Professional) (Red Sash Games)

See Other Printings & Editions

Search on Lace Wars Series #5 - Turkenkrieg - The Russo-Austro-Turkish War of 1735-39, Balkan Theater

In-Stock, Ready to Ship

MSRP old price: $150.00


Product Info

Title
Lace Wars Series #5 - Turkenkrieg - The Russo-Austro-Turkish War of 1735-39, Balkan Theater (1st Edition)
Publisher
Category
Author
Ian Weir
Publish Year
2008
Dimensions
10x13.25x2.5"
NKG Part #
2147380319
Type
Age Range
14 Years and Up
# Players
2 Players
Game Length
120 - 240 Minutes

Description

Türkenkrieg (TK) is the fifth volume of Red Sash Games Lace Wars series. This game opens a new subject, the little known war between the Russians and Austro-Habsburg led Imperials against the Ottoman Empire. A typical 'Cabinet War', it encapsulates many of the problems that would later dog Eastern European, and particularly Balkan, politics.

TK is a two-player game: Imperial Austria against the Ottoman Empire. The Turks have three provincial armies, composed of a mix of infantry and cavalry, and the Sultan's own army of heavy cavalry, janissaries, and artillery. They can also call upon Wallachian and Tatar allies. The Imperials have their core Habsburg-Austrian army, plus contingents from the Holy Roman Empire, and elements from the personal armies of Saxony, Bavaria, and even Modena. They also have the irregular forces of the Military Border.

Both sides are evenly matched - weakened by war but still dwarfing the forces of their neighbours. The Imperials begin as the aggressors, but will have to play cannily to avoid surrendering the initiative to the Ottomans. Playing for Prestige (like the other games in the series), your goals are modest, but can add up to significant gains that may influence the outcome of the peace talks. The peace process, more or less out of your hands, is the mechanism by which the game ends.

Map scale is 8.5 miles per hex. Unit scale is battalion/regimental. Units are rated for Effectiveness and Movement; raw strength is factored into Effectiveness.

Turns are equivalent to three weeks - 16 turns per year. Each turn is broken down into several phases - supply, operations, admin, etc. There are scenarios for each year of active operations - three in all - and a Campaign Game.

A few key concepts include Initiative and Operational Preparedness, Campaign Plans, Prestige, and Auxiliaries. This game uses the 3rd edition of the Lace Wars rules, amended to 3.1.

The heart of the game is the Operations Phase, where the players move their formations, lay siege to fortresses and engage in battle. The player with the initiative can dictate the pace of the game, but since initiative is based on operational preparedness, it can pass to another side, perhaps at an inconvenient time.

Auxiliary counters represent support troops and irregulars who had a major impact on operations, but cannot be adequately represented as traditional game units. Instead, a player might have a pontooneer auxiliary that he can play onto a stack to help it cross a major river, or a converged grenadier auxiliary that provides a morale bonus in combat. Because of the scale, many combat elements can be used either as units or as Auxiliaries.[Playing cards could have been used instead of counters, but there are production issues involved, and besides, some of the auxiliaries' functions are hard to indicate with cards. In essence, however, auxiliaries are that kind of game asset, not "pawns" like the combat units.]

Leaders have an important role to play, as befitting an era where personal command was critical. They are rated for skill or effectiveness, personality, and influence (i.e. the chance they have of retaining command despite their incompetence).

The supply system incorporates lines of communication, the strategic placement of depots, foraging, and attrition. River and canal movement has been taken into account and will prove as critical to success as the use of rail lines in games that cover more modern periods.

The combat system has a tactical feel - while not a full sub-system with battlefield maps, it addresses the key issues of frontage, reserves, and supports, as well as firepower and morale. Winning a battle will bring you the acclaim of your noble peers, but may not gain you any strategic advantage; losing a battle can be catastrophic.

Includes:

1) Eight 12x18 inch full colour maps representing the Danube Basin and the surrounding lands, from the Adriatic to the Black Sea, and from central Hungary to Bulgaria.

2) 1080 mounted counters representing the forces of Austria, Saxony, Bavaria, Hesse, Cologne and other Holy Roman Empire states, Modena, the Sultan's Army, the Ottoman provincial commands of Bosnia, Rumelia, and Silistria, the Wallachians, and the Crimean Tatars.

The Helpful Squire

*Try asking the Helpful Squire to talk like your favourite character. Remember you're chatting with an AI assistant. Verify the responses and don't share personal data. Acceptable Use Policy

since 1997

Why Buy, Sell, or Trade with Noble Knight?

  • Trusted tabletop retailer since 1997: Nearly 30 years serving gamers worldwide.
  • 300,000+ items in stock: New, used, and out-of-print games, books, and collectibles.
  • No phantom inventory: If it's listed as in stock, it's physically on our shelves in Fitchburg, WI and ready to ship.
  • Fast, reliable shipping: One-day shipping on most orders, Free USA shipping over $149, and flat-rate shipping of $9.95 on orders under $149.
  • International-friendly service: Discounted international shipping and support for foreign currency.
  • Sell your games to us with confidence: In store or by mail, we pay any shipping costs.
  • Learn more about Buy, Sell & Trade
gamers for gamers

Cataloged and Supported by Gamers

  • Every item professionally assessed and graded: Managed by our team of tabletop gamers.
  • Decades of experience: Nearly 30 years of buying, selling, and trading across all categories.
  • Sourced from the community: Much of our inventory comes directly from gamers through our Buy–Sell–Trade program.
  • Fair offers on collections of any size: From single items to large collections, new, used and rare items. Get a quote for your collection
  • Talk to a real gamer: Connect with our team at contact@nobleknight.mom to get advice, recommendations, and real insight from fellow gamers.
  • We speak tabletop: Knowledge you can rely on, from gamers who get it.
  • Ask us anything