Kursk in Normandy - Operation Goodwood, 1944

By: Perry Moore Games

Type: Ziplock

Product Line: DTP War Games - World War II (Perry Moore)

Last Stocked on 5/18/2024

Product Info

Title
Kursk in Normandy - Operation Goodwood, 1944
Publisher
Category
Sub-category
Dimensions
8.5x11x.15"
NKG Part #
2147351643
Type

Description

Please note that this is a DTP (Desk Top Publishing) game designed on a desktop computer and all components, including the counters which will have to be cut and mounted, are printed on paper. These are designed by some very well-known designers and are a low cost alternative to today's professionally produced games. On rare occasions, some of these games are reproduced by other companies with higher quality components including die-cut counters but most of them are not. If you believe this game to have a professionally produced version, please contact us with your inquiry and we will help you to locate it if it does indeed exist.

Kursk in Normandy depicts at the tactical level the epic British armor assault on July 18th. Three armored divisions totaling some 850 tanks would assault the SS positions on the Caen plains and advance into the hills of Bourquebus. Monty was desperate for a breakout and with so much excess armor available chose to "have it out with Jerry". Over 2000 allied bombers would pulverize the areas. Confidence was high. Monty was going to ram it down the Germans throat and hopefully reach Falaise. British intelligence was fairly inaccurate as to what actually laid in front of the armor and despite pleas, the 78 88mm guns , 1st SS Pz Division that were deployed on the ridge would not be touched by allied bombers. Of course, the SS had numerous PzVI, PzVIB, PzV tanks lying in wait. By the 20th, Goodwood had cost the British over 350 tanks destroyed in exchanged for seven miles. The Caen plains were littered with British Shermans, Firefly and Cromwells. Rommel himself had been responsible for the defenses. The British 11th Armor had almost ceased to exist. The Guards Armor division had been ripped.

Game scale is 3 hour turns, 500 yards a hex, 11 turns. Over 500 counters and two 11x17" maps which form a 17x22" playing surface. Most of the units are armor. Unique rules cover morale, Typhoons, Improved positions, Tiger battalions, armor strength and penetration values ( you will see why the Tiger was one bad cat!), tunnels, night, tactical combat, Leaders and opportunity fire.

The AFVs in the game are: Brumbar, Pz IV, Pz V,Pz VI,Pz VIB, JagPz, Cromwell, Sherman, Firefly, StG.

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