Pax Draconis (Premier Edition)

By: Technicraft Design

Type: Softcover

Product Line: Pax Draconis

See Other Printings & Editions

Search on Pax Draconis

In-Stock, Ready to Ship


Product Info

Title
Pax Draconis (Premier Edition)
Publisher
Product Line
Author
Justin Dagna
Publish Year
2003
Pages
300
Dimensions
8.5x11x.8"
NKG Part #
2147347631
MFG. Part #
TCD1001
Type

Description

The Pax Draconis RPG, Premier Edition is the final release of the game, incorporating many changes from the pre-release edition, which sold out in late 2002.

What are the differences?

New artwork! Nearly all of the original artwork has been replaced with high quality original pieces.

Improved Referencing. Starting characters now have their starting equipment weights listed to reduce look-up. The index has been expanded even further.

Revised Computer Rules. The new rules reduce book-keeping, simplify statistics and streamline the use of computers both in and out of combat.

Revised Vehicle Damage: New rules for vehicle damage makes vehicle sheets easier to prepare, and reduced book-keeping for repairing damage.

More Revised Rules: Rules throughout the book have been streamlined or revised to reflect player feedback.

Major Topic Areas:

Chapter 1: Background
This section introduces the setting background, introduces the major sentient species and major philosophical influences.

Chapter 2: Characters
Character creation covers ten attributes, nine Career Areas and 72 total specialties, each with starting skills and equipment. Players can create custom races and flesh out their characters or take advantage of the system to speed through creation.

Chapter 3: Players
Players get a quick introduction to the core mechanic for skill tests, a definition of skills and a look at their role during play.

Chapter 4: The Gamemaster
Gamemasters need all the assistance they can get. Here, pre-defined skill tests provide extra detail for common situations. Advice on designing and running scenarios covers the basics for new GMs, with tips even old hands can use.

Chapter 5: Equipment
What's science fiction without equipment? Vehicles, guns, armor, computers, tools and much more is available here – everything players will need to play.

Chapter 6: Combat
Pax Draconis features a quick and detailed combat system with room for tactical thinking and flexible combat rounds. Attack tests, movement guides, damage rules, special weapons like explosives and recovery all get treatment.

Chapter 7: Vehicles
Everyone wants stunt flying and combat, and they'll find it here. But sensors and other systems receive extensive treatment for those who want to use ships in peace.

Chapter 8: Computers
If people think dogfights when they think vehicles, hacking always comes to mind with computers and information warriors won't be disappointed by a realistic non-virtual system that's still easy for non-technical players to pick up. And for those who'll use computers to do research, vehicle operation, surveillance and more, the chapter focuses on computer support roles, not hacking.

Chapter 9: The Savants
Savants are symbiotes, combining with a being from hyperspace that grants them seemingly magic or psychic abilities. Their abilities are described in detail, as well as savants' roles in history.

Chapter 10: The Galaxy
34 sectors and more than 200 planets await those who demand a rich galaxy to explore. There's plenty of room for the GM to add custom planets, but most find plot ideas jumping out from one interesting planet after another.

The Helpful Squire

*Try asking the Helpful Squire to talk like your favourite character. Remember you're chatting with an AI assistant. Verify the responses and don't share personal data. Acceptable Use Policy

since 1997

Why Buy, Sell, or Trade with Noble Knight?

  • Trusted tabletop retailer since 1997: Nearly 30 years serving gamers worldwide.
  • 300,000+ items in stock: New, used, and out-of-print games, books, and collectibles.
  • No phantom inventory: If it's listed as in stock, it's physically on our shelves in Fitchburg, WI and ready to ship.
  • Fast, reliable shipping: One-day shipping on most orders, Free USA shipping over $149, and flat-rate shipping of $9.95 on orders under $149.
  • International-friendly service: Discounted international shipping and support for foreign currency.
  • Sell your games to us with confidence: In store or by mail, we pay any shipping costs.
  • Learn more about Buy, Sell & Trade
gamers for gamers

Cataloged and Supported by Gamers

  • Every item professionally assessed and graded: Managed by our team of tabletop gamers.
  • Decades of experience: Nearly 30 years of buying, selling, and trading across all categories.
  • Sourced from the community: Much of our inventory comes directly from gamers through our Buy–Sell–Trade program.
  • Fair offers on collections of any size: From single items to large collections, new, used and rare items. Get a quote for your collection
  • Talk to a real gamer: Connect with our team at contact@nobleknight.mom to get advice, recommendations, and real insight from fellow gamers.
  • We speak tabletop: Knowledge you can rely on, from gamers who get it.
  • Ask us anything