Horror

By: Mongoose Publishing

Type: Hardcover

Product Line: OGL (d20)

Last Stocked on 5/1/2026

Product Info

Title
Horror
Product Line
Author
Gareth Hanrahan
Publish Year
2003
Pages
256
Dimensions
8.5x11x.7"
NKG Part #
2147341730
MFG. Part #
MGP6602
Type

Description

A player in a horror game is asked to perform a strange sort of double-think. On the one hand, the character should be as real as possible, with goals, desires, hopes and fears, a family, friends, a job, and all the trappings and ties of life. However, the player knows that this is a horror game – if you hear a noise upstairs, it probably is a monster, and your friends are probably going to end up as bait, or madmen, or worse. Every tie to the world can be turned against you; and every heroic act can get you killed. For a horror game to work properly, the player has to accept and embrace this paradox and give the Games Master the tools he needs to hurt the character. Some players therefore try to second-guess the Games Master, by creating characters who have no tie to or interest in the world, and who just try to escape from the scenario as soon as possible instead of facing the horror. This is counterproductive and simply not fun for either player or Games Master. Keep these two rules in mind:

You are here to get scared. Attempting to escape the game ('my character does not reply to the desperate letter from his brother, but instead goes on holiday to Hawaii') is not fun.

There is always a chance of success, but it is always a slim one.

The wise player knows that there is actually only one rule there.

In most horror games, the character creation rules become the most well-thumbed and familiar sections of the book. Few characters survive for long – some fall victim to bizarre and gory fates, others go insane, and others are only used for one-shots or short campaigns anyway. These rules are designed to produce a well-rounded and workable character as quickly as possible, without producing forgettable, disposable non-entities. For those playing in longer games, or who want more finesse when it comes to character generation, there are more detailed class rules later in the chapter.

The Helpful Squire

*Try asking the Helpful Squire to talk like your favourite character. Remember you're chatting with an AI assistant. Verify the responses and don't share personal data. Acceptable Use Policy

since 1997

Why Buy, Sell, or Trade with Noble Knight?

  • Trusted tabletop retailer since 1997: Nearly 30 years serving gamers worldwide.
  • 300,000+ items in stock: New, used, and out-of-print games, books, and collectibles.
  • No phantom inventory: If it's listed as in stock, it's physically on our shelves in Fitchburg, WI and ready to ship.
  • Fast, reliable shipping: One-day shipping on most orders, Free USA shipping over $149, and flat-rate shipping of $9.95 on orders under $149.
  • International-friendly service: Discounted international shipping and support for foreign currency.
  • Sell your games to us with confidence: In store or by mail, we pay any shipping costs.
  • Learn more about Buy, Sell & Trade
gamers for gamers

Cataloged and Supported by Gamers

  • Every item professionally assessed and graded: Managed by our team of tabletop gamers.
  • Decades of experience: Nearly 30 years of buying, selling, and trading across all categories.
  • Sourced from the community: Much of our inventory comes directly from gamers through our Buy–Sell–Trade program.
  • Fair offers on collections of any size: From single items to large collections, new, used and rare items. Get a quote for your collection
  • Talk to a real gamer: Connect with our team at contact@nobleknight.mom to get advice, recommendations, and real insight from fellow gamers.
  • We speak tabletop: Knowledge you can rely on, from gamers who get it.
  • Ask us anything