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Product Info

Title
West of Alamein
Publisher
Category
Sub-category
Publish Year
1988
Dimensions
9x12x4"
NKG Part #
16150
MFG. Part #
AVH8228
Type
Series
ASL#5
Age Range
12 Years and Up
# Players
2 Players
Game Length
120 Minutes

Description

This is West of Alamein - the British addition to the ASL system. As the title implies, it focuses on the battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43. West of Alamein contains the entire British order of battle, including all U.S. Lend-Lease vehicles, ordnance, and support weapons, thus enabling you to command every major vehicle, gun, and troop type used by the British and/or Commonwealth forces in every theater throughout the war.

Also contained herein is Chapter F of the ASL rules, which covers the terrain types encountered in the desert and other arid regions: scrub, wadis, hillocks, escarpments, soft sand, dunes, deirs and hammada. Chapter F also provides rules for the special climatic conditions that are so much a part of desert combat, such as dust, heat haze and sun blindness.

Of the five mounted mapboards in WEST OF ALAMEIN, four (#s 26-29) depict flat open desert, with the dominant terrain features on separate, moveable overlays so as to maximize flexibility. The fifth board (#25) represents a rugged hill mass as found in Tunisia, and can be converted to a large escarpment by means of an overlay specially designed for this purpose.

A Design-Your-Own system for the random selection and placement of overlays is also provided, which in combination with the vehicle and weapon point values, historical notes, and DYO charts, provide an endless variety of situations for those who enjoy creating their own scenarios. Also, as if all this weren't enough, simple rules have been included to enable the desert boards and overlays to represent the steppes of the Ukraine, providing added flexibility for these components. Of the eight scenarios enclosed, four can be played using the ASL rules and Beyond Valor; the other four also require rules, counters, and/or a board from Yanks. No other boards or modules are needed.

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